Saturday, March 3, 2012

Target 2 --SAFETY DEPOSIT BOX--

Congratulations.  
Here is the first codex.  A job well done.  (Codex is given)

With Jarvais out of the way, this will set back the Stormtrooper’s super soldier program by 5-10 years. 

Your next target is a bit more complex.  It involves not only an assassination, but the necessity to frame the target or make the empire believe the target took his own life before the actual kill takes place.  Granbar Kalminos (Mon Calamari)  Give them the backstory.
Tiberius Systems develops the latest specs for a Tie Fighter proto-type.   It is kept at a secure star port/factory. 

MISSION OBJECTIVES
 A) Kidnap Granbar & Hyjack his personal Assault Gunboat taking it over to his laboratory.
 B) Use his clearences to fly into the Factory, and access his work station
C) Find and Sabotage the Fuel component drives.  (Blow up that part of the factory)
 D) Take the ship back to his home, and stage a fake suicide for the authorities to find him.
 E) Make it seem like you were never there, nor interfered at all.

Back Story to Granbar:
 Granbar was a design engineer, who developed a new warp drive that would allow Tie Fighters (advanced) to warp.  The Empire basically stole/confiscated his design, but later the Empire discovered that they were not able to make the drives work. And so they arrested and sequestered Granbar and held his wife and kids hostage.   They pressed him into working for Sienar Fleet Systems, in Kuat Drive Yards.   (Orbital facility) using his family as hostages.  Every day Granbar had to wake up, fly over to the Factory and do the Empire’s dirty work.  

The Empire knew he would never flee or sabotage, because they had his family captive in a different system.  If he did anything bad, their lives would be forfeit.  He was promised that once enough of his engine proto-types were made and installed (safely) in the new Tie Advanced models, and once Sienar was convinced they had all of his trade secrets, that he would be released and returned back to his home world.
This is where the PCs come in.  The mission is made for them to bust in, get Granbar, make it look like he sabotaged the Engine cores thus destroying the engine proto-types, and in so doing, will also have an unfortunate accident. (Die)    

This mission if successful is then a win-win for the Rebel alliance.  The Advanced Tie proto-type ships won’t get made with warp capabilities, and the sole person who could possibly manufacture them for the Empire will also be dead.  As it will be made to look like a suicide, nobody will know it was Rebel sabotage and the Empire will be none the wiser.

Kuat Factory Ship Yards

Here is a map we will be using tonight.

Also will use:

Friday, January 30, 2009

Friday, November 21, 2008

Tank Heist

Here is the mission:

Saturday, November 8, 2008

Sunday, October 5, 2008

New Play Date?

How does either the 17th or 24th sound?
Both are Fridays, so we could do our usual time.
Or maybe we can shoot for a Satuday and play a longer season?

Wednesday, October 1, 2008

Future ideas ???

Cullen and I were talking and thought that maybe to help out for future deaths and such that we form a corporation for our Characters.
Now I liked the idea and think it has a lot of Merit. Need to see if others agree and then come up with a means to make it fair.
I like the idea that we are able to buy into the corporation in order to buy shares or some other way to become partners.

Thoughts are maybe we buys shares and depending on how many we get into a group we divide it into equal shares including the corporation that way no one person will be able to get a higher share than others.

Another idea is once you have bought into the corp you become vested and all moneys from missions go to the company and that each time we level up you get a dividend and get paid then.

I say that the Company makes all the equipment purchases. Ships, weapons,med kits and whatever it takes to fit the persons involved.

That way if you die you still can get weapons and items supplied to you by the company.

Just an idea thought I would leave it open to discussion to see what others think

Tuesday, September 23, 2008

Little Upset.

Was cooking dinner last night when it hit me like a ton of bricks.
I forgot and nobody said anything on Saturday.
I could have used the "take 10" option then just rolled for my force points needed to get the 12 I had to get to make the roll.
Had we thought about that or someone reminded us about this, we would still be alive.

I would like to just scratch that night from the books and start over again.

If my guy gets killed from being outmatched in a fire fight that's one thing.
BUT getting killed because everyone forgot about a rule option, that's kinda weak.

Friday, September 19, 2008

R.I.P


9-19-08

Mission 1: Lost out on the bidding and headed back to bar
Ran into Thorian who took our pictures for the bounty still on us.
Had to get Guildmaster to get and go over Thorian's phone to prove he had done so
and after we were all removed from the Guild, firefight broke out.
Thorian after taking several hits pulled out Thermal Detonator.
Managed to kill him and disarm it.
Saved Guildmaster that got us back into the Guild on probation status.


Mission2:
Take crates to Codian Moon area to rescue Frigate
once there have to repair 3 systems
1: Hybernation chambers
2: Patch hull so ship can travel
3: Repair Warp core

Managed to repair 3 out of he 4 chambers
Fixed most of the hull have to finish later
Moved onto the core.
Failed roll
Rolled a "1" instant fail
Ace and Griff killed in the process
Jammer was out on the Warpig out of debris field

Ace and Griff to roll up new characters

9-12-08

Mission 1
Paid $21K for mission rights
Take 40 tons of "Sun Dried Tomatoes" to Columus (Core World)
During ship inspection Ace was able to stop them from Drug inspection
Unloaded cargo and collected $350K

Mission 2
Paid $50K for mission rights to Keldor Captain
Have to destroy Y-Wing factory
Bought Gozanto Cruiser for $50K and 4 proton torpedoes $3,200
Plotted course so cruiser would come out of hyperspace just in front
of the factory. Made skill roll (Ace)
Destroyed factory with over 472 points of damage.
Was unable to destroy storage area of Y-Wings.
$968,000 profit.

Mission 3
Paid $51K for mission rights
Had to protect supply depot at Drukenwell for 5 days.
40 containers of Comlinks.
Day 1: arrived not activity
Day 2: A-Wing arrived tried to contact us
Day3: A-wing returns asking us to leave the area
Day4: Stayed hidden while 2 B-Wings attacked containers
Attacked ships and managed to destroy them, had 23 hit points left.
Day 5: Cargo ship arrived to pickup remaining containers.
Paymet: One container worth $1,000,000

Friday, September 12, 2008

Smuggler's Guild

Joining the Smuggler's Guild

* Captains belong to the guild, registered transponder codes, etc. Illegal useage of transponders frowned upon
If captains don't belong, must apply for charter, fee: 10,000 to attend meetings (monthly fee)

Bennefits (from this star port only)
May attend daily Bid meetings
May apply for Crew hands
May use to fence stolen goods, at a 15% fee of original value, provided not "hot"
Given port of call, street cred, and "protection" from other registered privateers


Rules (from this star Vergesso Star port only)
No firing on, boarding or undercutting another captain's cargo or mission
No joining rival guilds, or belonging to another star port's guild.
Never rat on another pilot, or turn them into the empire

Monday, July 28, 2008

Sunday, July 6, 2008

Mos Eisley

Home town on Tatooine. Click on the map to expand.

Saturday, June 28, 2008

6-29-08 Session

Got back to Druckenwell to get supplies and hire more guys.
Made it Courssant and arrived at the mansion. Got in and made it all the way to the Sith Lord
and killed him but it was to late he had already sent the warning. Escape rocket took of and we sent the Blackbird out after it. Escape rocket made it to Star destroyer and so the Blackbird opened fire in an attempt to wound and cripple the ship. Managed to hit and damage it but not enough. Blackbird was destroyed and price was killed. Was able to get a charter ride back to Druckenwell and made it back to the Warpig.
Got a bunch of experience points, but no pay , lost the Blackbird and the Prince in the process.

Was a sad night.

Question for Bonus Feats...

As I was looking around to see what I all needed to do as I leveled up, I noticed something that may be affecting all of us. Our specialty classes (i.e. Scoundrel, Soldier, Jeti, Scout, and/or Noble) indicate that we get additional "bonus feats" accordingly to our class, along with our regular feat add ons as we gain more experience. If that's the case, then I should have a total of 11 feats as a Scoudrel since I'm automatically given 3, plus 1 because I'm human. Then in Chapter 3 Heroic Classes, page 45 says I should have 4 more bonus feats since I'm Level 8. Then on Page 37, I should have another 3 for a total of 11. Also, since there is bonus feats for our specialty class, then have we also been adding talents or attack bonus'? Just wanted to check on it so we could all adjust accordingly. Hope this makes sense!! Thanks again.

The Mansion (on Courssant)

Friday, June 13, 2008

6-13-08 Session

Ok , So tonights missions were are followed.

Had to take Dioc to Kamino for data of the attack onto the mansion.
After coming out of hyperspace we cloacked and managed to make it past ann Empire Fleet in outer orbit. Landed on the platform and managed to kill of 15 stormtroopers. Lost a couple of minor Jedi's in the process, but that's ok.
Ace and Jammer took their lightsabers, which came in handy when we were unable to hack our way through the security doors. Got the info from all 3 data farm rooms and worked out way to the vault. Where we ran into 10 Kaminoans, killed all but the last 4 the surrendered. Led us to the Grand Gallery where we were greeted by a clone of Jango Fett. He managed to kill of a couple of the hired crew. We did kill him of with Jammer delivering the final blow.
Got to the outer doors to the Vault and tried to hack it but failed. One of the 3 remaining Kaminoans making a trade to disarm the alarm in return of one million credits and safe passage for he and is fellow men. We said sure.

Ace got us into the room and we got the last bit of data needed.
had to split up to get out past the Stormtroopers once out onto the deck the two Kaminoans that took the helmets I gave them had their heads blown up. The last one we left in the buildingand took off leaving him behind. Got into orbit and hit hyperspace.

Ace jet again for not being there in person had a great night. Had some good hacks and Killed a bunch of guys in the way.

Another great night. Going to try again for the 28th.



The Vault"