Saturday, June 28, 2008

6-29-08 Session

Got back to Druckenwell to get supplies and hire more guys.
Made it Courssant and arrived at the mansion. Got in and made it all the way to the Sith Lord
and killed him but it was to late he had already sent the warning. Escape rocket took of and we sent the Blackbird out after it. Escape rocket made it to Star destroyer and so the Blackbird opened fire in an attempt to wound and cripple the ship. Managed to hit and damage it but not enough. Blackbird was destroyed and price was killed. Was able to get a charter ride back to Druckenwell and made it back to the Warpig.
Got a bunch of experience points, but no pay , lost the Blackbird and the Prince in the process.

Was a sad night.

Question for Bonus Feats...

As I was looking around to see what I all needed to do as I leveled up, I noticed something that may be affecting all of us. Our specialty classes (i.e. Scoundrel, Soldier, Jeti, Scout, and/or Noble) indicate that we get additional "bonus feats" accordingly to our class, along with our regular feat add ons as we gain more experience. If that's the case, then I should have a total of 11 feats as a Scoudrel since I'm automatically given 3, plus 1 because I'm human. Then in Chapter 3 Heroic Classes, page 45 says I should have 4 more bonus feats since I'm Level 8. Then on Page 37, I should have another 3 for a total of 11. Also, since there is bonus feats for our specialty class, then have we also been adding talents or attack bonus'? Just wanted to check on it so we could all adjust accordingly. Hope this makes sense!! Thanks again.

The Mansion (on Courssant)

Friday, June 13, 2008

6-13-08 Session

Ok , So tonights missions were are followed.

Had to take Dioc to Kamino for data of the attack onto the mansion.
After coming out of hyperspace we cloacked and managed to make it past ann Empire Fleet in outer orbit. Landed on the platform and managed to kill of 15 stormtroopers. Lost a couple of minor Jedi's in the process, but that's ok.
Ace and Jammer took their lightsabers, which came in handy when we were unable to hack our way through the security doors. Got the info from all 3 data farm rooms and worked out way to the vault. Where we ran into 10 Kaminoans, killed all but the last 4 the surrendered. Led us to the Grand Gallery where we were greeted by a clone of Jango Fett. He managed to kill of a couple of the hired crew. We did kill him of with Jammer delivering the final blow.
Got to the outer doors to the Vault and tried to hack it but failed. One of the 3 remaining Kaminoans making a trade to disarm the alarm in return of one million credits and safe passage for he and is fellow men. We said sure.

Ace got us into the room and we got the last bit of data needed.
had to split up to get out past the Stormtroopers once out onto the deck the two Kaminoans that took the helmets I gave them had their heads blown up. The last one we left in the buildingand took off leaving him behind. Got into orbit and hit hyperspace.

Ace jet again for not being there in person had a great night. Had some good hacks and Killed a bunch of guys in the way.

Another great night. Going to try again for the 28th.

The Vault"

Kamino Mission for tonight

Courssant entrusts not only it's clone making abilities to the Kamino system, but also many of it's security codes. The codes that Dioc needs in order to infiltrate the seat of the Empire are contained on 1 of 3 "Static" (non holo-net) server farms on Kamino's surface.

The mission will require stealth, in getting the PC's down to the surface and infiltrate the server farm in the hopes of capturing the Data encryption codes.

If the power is cut, or the walls breached in an attack, the entire system will go into "Melt down" and the codes will be lost. The only way to get inside will be to "hack" one's self through. Kamino is the water world in Episode II that makes clones (Storm troopers) so you can bet you'll be seeing lots of guards.

Here is a map of the outside of the facility.

Friday, June 6, 2008

Bad Ass Blaster Rifle

Manufactured by BlasTech Industries, the DC-15-series was a range of plasma weapons used during the Clone Wars. While the use of blasters freed a clone trooper from the need to carry projectile ammunition, the inherent instability of plasma gas meant the DC-15A was notoriously difficult to aim. For the well-trained clones of Kamino, however, this was not a problem. The blasters were powerful and deadly in the hands of the specially trained clone troopers. The rifle also sported a telescopic sight, normally stored under the rifle, but could be mounted on top for long range shots.

The weapon's tibanna gas cartridge carried enough gas for approximately 500 shots, depending on the power settings of the weapon. It fired blue plasma bolts that could destroy enemy infantry units.

The DC-15 could interface with the helmets of clones to provide a video gunsight on the clone trooper's helmet display. Mounted on a tripod, the maximum effective range of a DC-15A was 10 kilometers. On maximum power, a shot from a DC-15A could leave a 0.5 meter hole in any ferroconcrete wall.

Later, eight years into the reign of the Galactic Empire, anti-troopers bred on Kamino would used these weapons to fight against the Empire.

Around the time of the destruction of the Death Star, a spacer in the employ of Boba Fett was given his choice of a DC-15 rifle or a DC-15 carbine to destroy Durge.

Sith Campaign Standard issue (equipment)


Light Sabres and Electro Hand Shields +4 to Ref Defense, -1 to AT

1 Military Blaster DC-15A blaster rifle (Storm trooper model) Full license

4 Stun Grenades

1 Thermal Detonator


Sky Blue Storm Trooper Armor, with a Vibro Blade (back up)

weapon attached to the right arm.

Light Amor Type. +6 to REF DEF, +2 FORT DEF, +3 Max Dex, 10 kg


Comlink Long range


Lap Top Computers with Subspace uplink


Level 3 clearance for Imperial matters and codes. (out of 10 levels)

Complete Absolvence from weaponry licensing, legal to use deadly force as necessery

Credit Chip for (reasonable)